Wednesday, 12 March 2014

Bharat Ka Veer Putra Maharana Pratap Episodes

Bharat Ka Veer Putra Maharana Pratap 3rd March 2014 Episode






 Bharat Ka Veer Putra Maharana Pratap 12th March 2014 Episode

Monday, 11 November 2013

goodgame empire battel for bermiond

Thursday, 31 January 2013

The Battle for Berimond

THE BATTLE FOR BERIMOND

The Battle for Berimond is an event that players get as an option in Good Game Empire after level 30. Earlier you used to get Decorative items worth 60 Public Order if you were a part of the winning team.

Ideally it has 2 different kings competing against each other and you have to fight for one of them. If your side wins, you get the PO. Now the Battle for Berimond gives you Equipment instead of the 60 PO item. If your alliance does not have a capital, then it is a good way to get KingsGuard also.

This is the resource donation screen.


You need to select either of the sides. Either Lions or Bears.



Last time I selected Bears, so selected Lions this time.


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This is how the camp looks like.


This is how the map looks like.


You need to attack other players and capture their camps. Initially you get 24 hours of protection.


Construction Menu CIVIL


Construction Menu Military


Construction Menu Battlements


Construction Menu Decorative Items


 This is a watchtower that you need to defeat first. Once your team defeats all the watch towers, then you get a shot at the Castle. Once you defeat the Watch Tower, the 3 Resource Villages next to the tower is in your teams control and you get resource benefit from them. It is awarded to all, not just to the person who defeats the tower.



This shows the balance of the war. Since it just started, so it is 50% right now.


This is how you need to check your Morale, the concept is similar to PO. Here, troops lower Morale and Deco increase Morale.







This is what you need to do.


Build storage, atleast 5-6 of them.
Build tents
Build Deco Items, Keep Morale above 150%
Build Market, very important
If you can spend rubies, build Hunters camp... 1 should be enough.
Build stables
1 or 2 Guard Houses
Upgrade walls
Moat if you want to
When you food maxs out.... Send you armies and start attacking the Towers.

You get tasks during the tournament and completing them gives you rubies, soldiers, resources and coins.

The winner side gets some rubies, some coins and some soldiers (Bear or Lions)

You can check their stats here: Tools and troops

The Deco Item is called Grimbert's Oath for Bears and yet to know about Lions.

It has 60 PO. You can check about it in this post: How to Develop your Castles and Outpost in the PUBLIC ORDER AND DECORATIVE ITEMS section.

Do not rush your rubies. In the initial few days work in teams of 4-5 to support each other in case enemy tries to capture your camp. As one levels up, progress becomes smoother in the sense much of the troops that will be needed to defeat towers will be awarded to the players as they keep on completing the quests.

Click on the Battle for Berimond camp outside your main castle if you want to transfer tools and troops.
This is how you can transport troops and tools to Berimond. You cannot transfer resources.


The Good thing is that you can transfer them from any of your castles or OP.



You can send Bear/ lion soldiers if you have them. And that seems to be the best strategy as they are Versatile soldiers. Good in attack and good in defense. If you dont have Bear/ Lion soldiers, try sending the Norsemen or other renegade soldiers, as they are Versatile soldiers as well.


First Espionage Report of the 1st tower.


Another Espionage








The Screenshot below is of the Capital. This is the Final destination, once destroyed, you win. Keep in mind that since I have chosen Lions, so the opponent camp for me is Bears which is Blue. If you have chosen Bears, your opponent capital would be Red.




FAQs:


1. You need to send a capture attack to capture someones elses camp.
2. You flag will appear on that camp, and you have to wait like 24 hours to capture the camp.
3. If someone else from opponent camp sends an attack on the captured camp and you lose, then you lose that camp. That is why Bear/ Lions soldiers are best, as they are versatile.
4. Trick: If someone sends an attack on a camp that you have captured, send a bigger attack to his main camp. If you win, his attack will vanish. ;)
5. Trick: When you capture a new camp, your soldier limit is very less, based on the number of camps you have. So, what you need to do is, build some camps, lets say 2 or 3. Once done. Start sending soldiers from your main camp to that one. Now, let us say you have space for 10 soldiers, so you send first batch of 10 soldiers, immediately after that you can keep sending troops of 10 soldiers, till the 1st troop reaches. This way you can send 9 troops, if you have no subscription, of unlimited if you have subscription. Thus you can solve your food problem.


Now that Berimond will be over in some hours, I am getting serious number of mails asking what to do with the soldiers. Well here is what I would have done.

1. Divide them equally into all the worlds, i.e.Green, Ice, Sand, Fire..... where ever you have castles.
2. Decide the ratio, so that your soldiers dont desert before 2 days.
3. Send them out hunting, i.e. Attack RBCs and focus on plundering food. That ways you will get a lot of coins and Equipment, yet slowly killing your Bear/ Lion soldiers.
4. Level 20 RBC in Ice is the easiest to target. Send max ranged on left and right flank, only wave 1. You should get 2000+ coins and good food.
5. By doing this, you can easily gather some 1 Million odd coins in matter of days, and your soldiers wont starve to death. You can use these coins when Technicus baba appears to upgrade your equipment.

Thursday, 31 October 2013

chess

Chess Strategy for Chess Openings and Chess Principles
Chess strategy that is easy to understand from the Chess Experts - ChessCentral!

Chess Strategy

The art of chess strategy consists of formulating a plan for the chess game, and of arranging the chess pieces to accomplish this plan in view of the opponent's best response. This chess strategy article will get any new chess player on the road to understanding correct chess opening strategy - how to control the chess board from move one.
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 Chess Strategy
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Introduction to Chess Strategy

Beginning chess players discover very quickly that learning how the pieces move is the very tip of the tip of the chess playing iceberg. It's usually sometime during the first several moves of their very first chess game that they find themselves saying, "What now?"We're going to provide you with some very simple, easy guidelines in chess strategy for playing the chess opening. We're not going to talk about specific openings or give you strings of moves to memorize; these will be some general chess strategy principles which you should think about when starting a chess game.
As your chess career continues you'll also notice that there will be times when it's best to ignore some of these chess strategy and opening principles. Nothing here is carved in granite and there will be times later when you'll violate one or more of these principles. But for right now, these tips are good ones to follow during the first few moves of your games.
An underlying principle in the chess strategy of the chess opening is to try to control the center of the board. The chess board's center is typically defined as the four squares right in the middle of the board (shown here in red):
Chess Strategy 1
The center is important because your pieces tend to be more mobile the closer they are to the center. Here's an example using the Knight:
Chess Strategy 2
The centrally-placed Knight can move to (and control) eight squares. Now look at this Knight:
Chess Strategy 3
This Knight in the corner controls just two squares.
Center occupation and center control are the two principles of chess strategy which underlay almost all popular chess openings. White would like to occupy the squares d4 and e4 with his pawns, like so:
Chess Strategy  4
...while Black's chess opening strategy is to occupy both d5 and e5 with his own pawns:
Chess Strategy  5
Both players are also trying to prevent their opponent from achieving his strategic goal (so, in most chess openings, neither player actually achieves it), but it's a good opening chess strategy for which both usually strive. The pawns can't stand alone on these squares, either; they need to be supported by other chess pieces or pawns. Remembering this will help you to understand some of the principles we're about to discuss.
1) Good chess strategy suggests you make your first move with the pawn in front of either your King or Queen
Probably the simplest of all chess opening strategies. In both cases, you'll be opening up paths which your other pieces can use to get off of the back rank:
Chess Strategy  6
Chess Strategy 7
2) Good chess strategy suggests you make good developing moves, and generally develop your Knights before your Bishops
A good developing move is one which gets a chess piece off of its starting square. This is an important chess strategy: you want to get your pieces into the game (where they can actually accomplish something, either aiding your attack or defense) as soon as you can. And the reason why you'll usually want to develop your Knights before your Bishops is because it's easier to find a good square on the chess board for your Knights:
Chess Strategy  8
This is an example of a "can't go wrong" Knight development; the Knights defend the pawns and control those strategically important central squares. Knowing the right spot for a Bishop often isn't so easy.
3) Good chess strategy suggests you try not to move the same piece twice in the opening
Don't move the same piece around aimlessly; the best chess opening strategy is to find a good developing square for it. After you've developed a piece, don't move it again unless you absolutely have to; concentrate on developing another piece.
4) Good chess strategy suggests that your King's safety is crucial; castle early if you can
A big exception to the principle of centralizing your pieces concerns your King. In the opening and middlegame, the center is the worst place for your King. Castling is a great way to safeguard your King from sudden chess tactics and even checkmate - it gets the King away from the center and develops one of your Rooks at the same time. Top level chess strategy!
5) Good chess strategy suggests you don't advance more than one or two pawns in the chess opening, and definitely not a pawns in front of your castled King
You need to advance a couple of pawns so that your pieces can develop, but be aware that advancing lots of pawns willweaken your defenses. So the best chess opening strategy is to move one or two pawns in the opening (see principle #1), but not more. (There are exceptions to this; you'll learn them later.)
6) Good chess strategy suggests you make when you develop your pieces, try to make moves which threaten something
Here's a simple example. Both players have advanced their e-pawns - now it's White's move:
Chess Strategy  9
White decides to develop his Knight, and his move threatens Black's center pawn on the e5 square - accomplishing two goals of proper chess strategy at the same time:
Chess Strategy 10
That's a very simple example of making a good developing move which also threatens something. Now Black has to make a move which will somehow defend the threatened pawn, and also develop his own chess position.
7) Good chess strategy suggests you don't bring your Queen out early
The Queen is your most powerful piece but she can't win a chess game all by herself. She's also a very enticing target for your opponent early in a game where she can be easily trapped on a crowded chessboard. Generally, chess opening strategy dictates that the Queen is one of the last pieces you'll develop.
As you progress in your chess career, you will learn that there are always exceptions to general strategic principles. But for right now, as you're taking your first steps on the road to chess improvement, these chess strategy tips will help you avoid many catastrophes at the chess board.

Some Opening Principles and Chess Strategies

Quick List of Chess Strategies:
*  Avoid Moving a Chess Piece Twice During the Opening is a good chess strategy.
*  It is Better Chess Strategy to Develop the Knights before Their Respective Bishops.
*  A good chess strategy is to Develop Both Knights before the Queen or Bishop.
*  A good chess strategy is Do Not Develop your Chess Pieces Exclusively on One Side.
*  A good chess strategy is as a Rule Do Not Play a Piece beyond Your Own Side of the Board in the Opening.
*  A good chess strategy is if You Have Castled Do Not Permit the Opponent to Open a File on Your King.
*  A good chess strategy is to Avoid Pinning the Opponent's King's Knight before He has Castled, Especially When You Have Yourself  Castled on the Kingside.
*  A good chess strategy is to Avoid Making Exchanges which Develop Another Piece for the Opponent.
*  A good chess strategy is to Avoid Exchanging Bishops for Knights Early in the Game.
*  A good chess strategy is to Avoid Premature Attacks.Copyright 2010, Steven A. Lopez and ChessCentral. All rights reserved.
(Want to get really good at chess strategy? Check out our complete line of Fritz Trainers.)
Thank you for visiting our chess strategy page.